
Style Goblin

Controls: WASD/Arrows to move and jump (Or spacebar to jump).
Down or S to interact.
Collect sets of clothes as eliza (lower e), the hobo girl, tries to win the prize of a local beauty competition, hopefully without ed degrading her.
Made completely by Blawnode (Code, Art, Music, SFX, Writing, some voices), with additional programming by redsti, and some exceptions written below.
OST
▶ YouTube
🏕 Bandcamp
Things I've Used that are not Mine
Most of the platformer code is made by Taro.
Some SFX borrowed from this SFX pack
Made with Unity 2021, Aseprite and DN-FamiTracker 0.4.
Updated | 2 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Blawnode |
Genre | Platformer, Adventure |
Made with | Unity |
Tags | 2D, bread, chiptune, Comedy, Fast-Paced, Female Protagonist, Pixel Art, Short, Singleplayer |
Comments
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Nice, the jeans were tricky to get! Clever premise :)
Yo, thank you!!
A cool person called redsti is responsible for this one :p I'll let 'em know!
Not what I expected, haha, but very interesting and got me engaged.
I crossed the finish line not really knowing what I was doing so got reamed at the contest ha. I'll give it another play through later, as I'm curious to see what all I missed.
One idea I had for feedback was that some of the text might have looked better or been more readable if it had a background. One specifically, the dollar counter - it is bright gold and like in the middle of the screen so is a bit distracting and doesn't blend well all the time. Since there is that, the timer, the instructions, and some other things, maybe having a UI Bar would be a good idea.
Great work though!
Aye, I did not consider the UI being distracting. Doing something about that sounds like a good idea..!
And yeahhh, I gotta figure out what to do about the finish line issue haha
Thank you so much for trying this out Lou! I'm honoured :p
For the finish line you could just have a popup or something that is like "Are you sure you want to finish?" or like "Start the Beauty Pagent" vs "I want to go find more clothes first"
I felt nervous about this idea, because I knew I wanted this game to be mouse-less, and generally UI button-less.
But maybe there's some good UI button approach to this..!
Pipe Mechanics: Figuring out that you need to press down to enter sideway pipes was a bit unintuitive. Using right or left to align with the pipe's direction would feel more natural.
Platforming Difficulty: The platforming is great! Not too challenging, but still engaging enough to feel rewarding.
End Goal: I struggled to locate the last piece of clothing or the final objective. A bit more guidance or a hint system would help here.
Art Style: The visuals are good!
Thanks for submitting your game!
Hey, Kelpo! Thank you so much for playing the game this quickly! :o
I agree, the pipe arrow issue is... destructive 🤣
Extra credit for the platforming goes to redsti who helped design a good portion of it!!
The end goal is even worse than the pipes. No indicators of nearly anything goal-related, other than "get clothes" haha
I will surely have more guidance! Like hinting which areas still have more cloths in, possibly!
And thanks for the art compliment :p I did try my best! Will polish it even further ofc
Thank you thank you thank you!
OH hey Look a Blawnode Game nice to see you again
Hey hey! o/ Same to you!
Know that this game expects an update next month! Should be cool
its so funny acc ı love that gam
Yo, I'm glad you liked it!! :D