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Adrift Program

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Devlog

  • Adrift February-April Session - Hiatus Break!
    July 26, 2023 by Blawnode#hiatus, #live, #movein, #move-in
    (Disclaimer: The game is not available yet. Demos have been published [Windows, Web]. ) April, huh? ... woops. May or may have not postponed this post a piiixel too much. But other than that - PROGRES... Continue reading
  • Adrift September Session - Massive art upgrade!
    September 10, 2022 by Blawnode#visual, #graphics, #session
    (Disclaimer: The game is not available yet. There will probably be efforts to let the game be partially playable online.) (Flavor included. I'm glad I could use the new screenshot tool to take this pi... Continue reading
  • August Session Blog - Team Member Departure
    August 28, 2022 by Blawnode
    1
    #team, #departure, #member, #leave
    Ahh, continued jam games. Once that happens, as the team gives the thumbs up to continue working? The feeling is golden. Our team of 6 members has since gone and done many things: Start from Unreal, t... Continue reading
  • Marco!
    August 26, 2022 by Blawnode
    1
    #marco, #polo, #post, #devlog, #question
    Is anyone able to see this post, except for the team?... Continue reading
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